
forceMods
by Schmidi
System
XASECO, XASECO2
Description
Force loading one or random mod before every round, can be used to customize the loading screen
forceMods is able to load a specific mod or random mod on every mapchange.Installation
1. unzip the script to xaseco[2] base directory
2. edit xaseco[2]'s plugins.xml and include the following line:Code:<plugin>plugin.forceMods.php</plugin>3. edit forceMods.xml to suite your needs
4. restart xaseco[2]Settings
forceMods.xml is well documented, and doesn't need explanation here.Changes in v0.5.4
- tm2 valley support
- api fixChanges in v0.5.3
- tm2 stadium supportChanges in v0.5.2
- add guiChanges in v0.5.1
- add TMF support
- add chat-commands
- add undef.de UpToDateChanges in v0.5 beta
- complete rewrite for XAseco2; forceMods.xml changed, see file for details
- It's not quite finished yet (no gui, no chat-cmds), but I dont know when I will be able to finish it.Changes in v0.4
- load settings even if disabledChanges in v0.3a
- mods on/off via ml fixedChanges in v0.3
- forceMods reworked
- new config-layout (easier to config i hope)
- added manialink-windows
- added settings-reloadChanges in v0.2
- added chat-commands
- little improvementsChanges in v0.1
- initial release
Link(s)
Forum: https://www.tm-forum.com/viewtopic.php?t=18755
Homepage: https://web.archive.org/web/20131113191829/http://www.doh-nuts.at/phpbb/viewtopic.php?f=59&t=149
Download(s)
File Version Date Size Downloads force_mods(0.5.4).zip 0.5.4 2013-10-25 5.9 KB 2564 force_mods(0.5.3).zip 0.5.3 2013-03-02 5.86 KB 1822 force_mods(0.5.2).zip 0.5.2 2011-11-29 5.97 KB 2166 force_mods(0.5).zip 0.5 2011-10-01 3.91 KB 1946 force_mods(0.4).zip 0.4 2010-05-30 3.46 KB 2375 force_mods(0.3a).rar 0.3a 2009-03-23 2.96 KB 1719