forceMods

by Schmidi

System

XASECO, XASECO2

Description

Force loading one or random mod before every round, can be used to customize the loading screen
forceMods is able to load a specific mod or random mod on every mapchange.

Installation

1. unzip the script to xaseco[2] base directory
2. edit xaseco[2]'s plugins.xml and include the following line:
Code:
<plugin>plugin.forceMods.php</plugin>
3. edit forceMods.xml to suite your needs
4. restart xaseco[2]

Settings

forceMods.xml is well documented, and doesn't need explanation here.

Changes in v0.5.4

- tm2 valley support
- api fix

Changes in v0.5.3

- tm2 stadium support

Changes in v0.5.2

- add gui

Changes in v0.5.1

- add TMF support
- add chat-commands
- add undef.de UpToDate

Changes in v0.5 beta

- complete rewrite for XAseco2; forceMods.xml changed, see file for details
- It's not quite finished yet (no gui, no chat-cmds), but I dont know when I will be able to finish it.

Changes in v0.4

- load settings even if disabled

Changes in v0.3a

- mods on/off via ml fixed

Changes in v0.3

- forceMods reworked
- new config-layout (easier to config i hope)
- added manialink-windows
- added settings-reload

Changes in v0.2

- added chat-commands
- little improvements

Changes in v0.1

- initial release

Link(s)

Forum: https://www.tm-forum.com/viewtopic.php?t=18755
Homepage: https://web.archive.org/web/20131113191829/http://www.doh-nuts.at/phpbb/viewtopic.php?f=59&t=149

Download(s)

File Version Date Size Downloads
force_mods(0.5.4).zip 0.5.4 2013-10-25 5.9 KB 2366
force_mods(0.5.3).zip 0.5.3 2013-03-02 5.86 KB 1632
force_mods(0.5.2).zip 0.5.2 2011-11-29 5.97 KB 2027
force_mods(0.5).zip 0.5 2011-10-01 3.91 KB 1776
force_mods(0.4).zip 0.4 2010-05-30 3.46 KB 2173
force_mods(0.3a).rar 0.3a 2009-03-23 2.96 KB 1579